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 Moon valley Detail

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Weltrin




Posts : 9
Join date : 2008-11-05

Moon valley Detail Empty
PostSubject: Moon valley Detail   Moon valley Detail I_icon_minitimeWed Nov 05, 2008 3:20 am

Introduction

Now that the game is fully integrated with different colored weapons, another set of weapons are here for us to peruse to our liking. The moon valley equipment are also green and yellow colored weapons. The initial requirement to use them is at level 95. Normal materials can be found in solo-mode and party-mode but some drops are better in party-mode.

Just like the dusk equipment and frost equipment, you cannot craft a higher level of equipment if you dont have the sword soul, armor soul or accessory spirit (the equivalent of mold) which is a product when a low level equipment is broken down.

What we noticed here though is that the level 100 set for the divine/ancient equipment are kind of weaker than the level 95 set. Also when you craft a level 100 set, the 3 bonus attributes are purely by chance. Kinda like crafting a normal 1 star, 2 star or 3 star equipment through the town NPCs.
Sword soul/Armor Soul/Accessory Spirit

When you see a high level dusk equipment, you will always see this item: 1 Sword soul: xxxxxxxx or 1 Armor soul: xxxxxxxx or 1 Acc Spirit : xxxxxxxx where xxxxxxx is a name of a low level equipment. This means that when you break down that low level equipment, instead of getting source stones like ordinary equipment, you will get its soul.

You can break down an item via:

* Armors - Tailor
* Weapons - Ironsmith
* Accessories - Craftsman

Features

Unlike the crafted equipment via the tailor, blacksmith or craftsman, these items are akin to gold equipment which can be crafted thru the holy furnaces and have almost fixed bonuses given. I say almost because some bonuses vary (example 7~8 means stat can be 7 or Cool. The normal crafted equipment can be uber nice or downright trash.

* Item names are green or yellow.
* Complete magical defense on all armors and mdef accessories.
* Armors and weapons automatically have slot/s. (Min. 2 slots for Armors, Min. 1 slot for weapons)
* Yellow items are bound to the character once worn. You can move the item to the inventory and the banker but it cannot be dropped, traded nor sold to any NPC.
* Yellow items have the same default stats as the green items, but the bonuses for the yellow ones are better than their green counterparts.
* The level 100 equipment have random stat attributes.

Equipment

These equipment can be crafted from the following furnaces found in the lower left corner of Dragon city or inside the Dusk Temple.
Furnace: Universal Cast - Weapon Chapter

* Swords
* Spears
* Fists
* Axes and Hammers
* Mystics
* Bows

Furnace: Universal Cast - Armor Chapter

* Heavy Armors
* Light Armors
* Magical Armors
* Manteau
* Headgears

Furnace: Universal Cast - Accessory Chapter

* Necklaces
* Belts
* Rings

Furnace: Universal Cast - Material Chapter

* Basic
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